This week we'll be setting up random battle music for the default Rpg maker battle system.
First go into the database, and go to the monsters party.
Set the trigger to Turn 0, 0
In the event, Make a new variable, (we'll call it Battle music.) Set it to Random, between say 1 and 5. (or however many songs you want to use. The Varaible set up should look something like this.
Now make an If condition,
If The variable Battle music is equal to 1, then a certain Bgm plays, (I.e. Crawling as in the example shown below
Do Not put an else case otherwise it may mess up the rest of the songs.
Now simply repeat the if statement procedure for the other songs.
And your done! Now for some theory, you can use the Random statemnt to get random effects, random items.. random anything.. So play around and see what happens